Insurgent Studios

Infrastructure Management — Migration and Automation

Since 2020, we have managed infrastructure for several clients: the systems their teams depend on to do their work, rather than the products those teams ship.

For one client, we moved source control and remote access off on-site servers and into the cloud, using Amazon AWS. Their repositories and the network access around them had depended on hardware sitting in one building. Afterwards, staff reached the same systems over a VPN from wherever they were working, without that dependency.

Unlocking ECA’s Animation Archive

From autumn 2020 into spring 2021, we worked with Edinburgh College of Art’s animation department to explore how its archive could become a resource for new creative work. Supported by Creative Informatics’ Creative Horizon programme, the project combined film digitisation with an interactive animation studio for virtual and augmented reality.

The Reality Lab — A Mixed Reality Teaching Platform

During 2020–2021, we developed The Reality Lab, a proof-of-concept mixed reality teaching platform supported by Innovate UK. It addressed a problem made urgent by lockdown: how to deliver practical lessons remotely when students could no longer access specialist spaces or equipment, such as a science laboratory or an artist’s studio.

GiftGuard — Secure Gift Card Technology

GiftGuard was a proposal to bring secure gift card technology based on cryptography and blockchain to market. Insurgent Studios led a successful consortium application to EIT Digital, working with Ingenico, Bitwise and the University of Edinburgh.

Square Slice Studios — Grant Morrison and Magic Leap

In July 2018, we announced Square Slice Studios’ creative partnership with Magic Leap, bringing years of conversations and creative development into public view. The venture brought us together with author Grant Morrison to develop entertainment content specifically for Magic Leap’s mixed reality platform.

BTL Group — Technical Due Diligence

In the first half of 2018, we provided technical due diligence and project management oversight for BTL Group, a blockchain technology company with offices in London, Vancouver and Calgary.

We worked closely with the London office and visited Vancouver in the second week of May 2018. Our involvement lasted approximately three to four months and concluded by mid-2018.

Skymoons Edinburgh — Starting a Studio

From December 2016 to May 2017 we set up Skymoons Edinburgh, working with the company’s Chinese parent and the incoming Edinburgh management to take a studio from nothing to a working team. Our first meeting was on 1 December 2016, two months before the studio was announced, and the first staff came on board at the start of 2017.

The Ship: Remasted on Linux and Mac

Through June and July 2016 we carried out a second engagement for Blazing Griffin on The Ship: Remasted, separate from the AI work we had done over the previous winter. This one asked a different question: what would it take to build and run the game on Linux and Mac?

INSCREENIT

INSCREENIT is our internal platform for developing bespoke interactive installations. It brings together interactive technology and custom hardware solutions for experiences in museums, exhibitions and retail settings.

Our museum work illustrates the kinds of interaction represented in this part of the portfolio. At the Museum of Edinburgh, the Field Marshal Earl Haig installation used the glass of a display cabinet as a touch interface for exploring digital objects. Window on the Past used a large screen and gesture control to reveal different periods in the history of the museum’s courtyard.

The Ship: Remasted — Game AI

We provided technical expertise to Blazing Griffin for its 2016 release of The Ship: Remasted, with a particular focus on the development of a new AI system. That engagement ran from the start of November 2015 to the end of February 2016.