Inscreenit is our internal platform for developing bespoke interactive installations. Using cutting edge interactive technology and custom hardware solutions we create innovative and immersive experiences for museums, exhibitions and retail.
We provided technical expertise to award winning developer Blazing Griffin for their 2016 release of The Ship Remasted - a remake of the cult classic from 2006. In particular we worked with them on the development of a new AI system.
Displayed on a large screen set in the courtyard gallery of the Museum of Edinburgh, we created an augmented reality installation in which visitors can use simple hand movements to control an experience that takes them into the past of this iconic museum building.
Developed for The City of Edinburgh Council and the Museum of Edinburgh we created an augmented display with touch screen technology that allows visitors to the Field Marshal Earl Haig galleries to use the glass of an existing cabinet to find out more about the items inside.
We’ve developed gaming projects for both mobile and web platforms including iOS and Facebook. We use analytics to track user engagement and agile methodologies to iterate and improve products. We work with a variety of platforms, engines, backend services and frameworks.
We managed the production of multiple seasons of Billabong virtual clothing items in PlayStation Home for a virtual retailer. This included the management of both internal and external development as well as client liaison and brand compliance. We also managed the creation of a virtual storefront reflecting Billabong’s real-world physical store design.
Working with a virtual world development studio we designed and produced multiple interactive spaces for Audi AG over a period of three years within Sony’s PlayStation Home. Including promotional spaces, virtual branded clothing, and innovative gaming experiences.
We worked with Wrangler and a virtual clothing retailer to create digital versions of many items from Wrangler’s clothing catalogue for the PlayStation Home platform. This involved managing both internal 3D artists as well as contractors and outsourcers. We also managed client liaison and advertising.
As part of a studio management team we provided technical and project management oversight on the Audi branded music app for iOS. This included working with multiple music publishers and record labels to licence numerous music tracks.
We helped found and set up virtual world development studio VEEMEE in central Edinburgh, and were responsible for hiring and training a team of 20 people. We provided studio and project management, as well as technical direction on multiple projects for multiple clients including major brands such as Audi, Billabong, Wrangler, Sega and Sony. As well as managing internal teams we worked closely with clients, managed external production teams and multiple outsourced personnel.