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<title>Insurgent Studios</title><link>https://insurgentstudios.com/</link><description>Project and Technical Management Expertise</description><language>en-GB</language>
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<item><title>INSCREENIT</title><link>https://insurgentstudios.com/2016/04/11/inscreenit/</link><guid>https://insurgentstudios.com/2016/04/11/inscreenit/</guid><pubDate>Mon, 11 Apr 2016 20:56:18 &#43;0000</pubDate><description>&lt;p&gt;Inscreenit is our internal platform for developing bespoke interactive installations. Using cutting edge interactive technology and custom hardware solutions we create innovative and immersive experiences for museums, exhibitions and retail.&lt;/p&gt;
&lt;p&gt;The dedicated Inscreenit website has been retired. This project remains part of our portfolio.&lt;/p&gt;
</description></item><item><title>The Ship Remasted</title><link>https://insurgentstudios.com/2016/03/01/the-ship-remasted/</link><guid>https://insurgentstudios.com/2016/03/01/the-ship-remasted/</guid><pubDate>Tue, 01 Mar 2016 00:00:26 &#43;0000</pubDate><description>&lt;p&gt;We provided technical expertise to award winning developer Blazing Griffin for their 2016 release of &lt;strong&gt;The Ship Remasted&lt;/strong&gt; - a remake of the cult classic from 2006. In particular we worked with them on the development of a new AI system.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://store.steampowered.com/app/383790/&#34;&gt;The Ship Remasted is currently available in Steam Early Access.&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>Window on the Past</title><link>https://insurgentstudios.com/2015/06/16/window-on-the-past/</link><guid>https://insurgentstudios.com/2015/06/16/window-on-the-past/</guid><pubDate>Tue, 16 Jun 2015 00:00:22 &#43;0000</pubDate><description>&lt;p&gt;Displayed on a large screen set in the courtyard gallery of the Museum of Edinburgh, we created an augmented reality installation in which visitors can use simple hand movements to control an experience that takes them into the past of this iconic museum building.&lt;/p&gt;
&lt;p&gt;We created a microsite to publicise the launch of this and another installation. The site can be viewed at &lt;a href=&#34;https://insurgentstudios.com/wp-content/moeinstallations&#34;&gt;/wp-content/moeinstallations&lt;/a&gt;.&lt;/p&gt;
</description></item><item><title>Field Marshal Earl Haig Collection</title><link>https://insurgentstudios.com/2015/06/16/hello-world-2/</link><guid>https://insurgentstudios.com/2015/06/16/hello-world-2/</guid><pubDate>Tue, 16 Jun 2015 00:00:06 &#43;0000</pubDate><description>&lt;p&gt;Developed for The City of Edinburgh Council and the Museum of Edinburgh we created an augmented display with touch screen technology that allows visitors to the Field Marshal Earl Haig galleries to use the glass of an existing cabinet to find out more about the items inside.&lt;/p&gt;
&lt;p&gt;We created a microsite to publicise the launch of this and another installation. The site can be viewed at &lt;a href=&#34;https://insurgentstudios.com/wp-content/moeinstallations/&#34;&gt;/wp-content/moeinstallations&lt;/a&gt;.&lt;/p&gt;
</description></item><item><title>Casual Gaming Projects</title><link>https://insurgentstudios.com/2015/02/01/casual-gaming-projects/</link><guid>https://insurgentstudios.com/2015/02/01/casual-gaming-projects/</guid><pubDate>Sun, 01 Feb 2015 00:00:14 &#43;0000</pubDate><description>&lt;p&gt;We&amp;rsquo;ve developed gaming projects for both mobile and web platforms including iOS and Facebook. We use analytics to track user engagement and agile methodologies to iterate and improve products. We work with a variety of platforms, engines, backend services and frameworks.&lt;/p&gt;
</description></item><item><title>Billabong</title><link>https://insurgentstudios.com/2014/06/05/billabong/</link><guid>https://insurgentstudios.com/2014/06/05/billabong/</guid><pubDate>Thu, 05 Jun 2014 00:00:35 &#43;0000</pubDate><description>&lt;p&gt;We managed the production of multiple seasons of Billabong virtual clothing items in PlayStation Home for a virtual retailer. This included the management of both internal and external development as well as client liaison and brand compliance. We also managed the creation of a virtual storefront reflecting Billabong&amp;rsquo;s real-world physical store design.&lt;/p&gt;
</description></item><item><title>Audi Virtual World</title><link>https://insurgentstudios.com/2012/12/31/audi-playstation-home/</link><guid>https://insurgentstudios.com/2012/12/31/audi-playstation-home/</guid><pubDate>Mon, 31 Dec 2012 00:00:16 &#43;0000</pubDate><description>&lt;p&gt;Working with a virtual world development studio we designed and produced multiple interactive spaces for Audi AG over a period of three years within Sony&amp;rsquo;s PlayStation Home. Including promotional spaces, virtual branded clothing, and innovative gaming experiences.&lt;/p&gt;
</description></item><item><title>Wrangler</title><link>https://insurgentstudios.com/2012/05/21/wrangler/</link><guid>https://insurgentstudios.com/2012/05/21/wrangler/</guid><pubDate>Mon, 21 May 2012 00:00:06 &#43;0000</pubDate><description>&lt;p&gt;We worked with Wrangler and a virtual clothing retailer to create digital versions of many items from Wrangler&amp;rsquo;s clothing catalogue for the PlayStation Home platform. This involved managing both internal 3D artists as well as contractors and outsourcers. We also managed client liaison and advertising.&lt;/p&gt;
</description></item><item><title>Audi A1 Beat Driver</title><link>https://insurgentstudios.com/2010/10/12/audi-a1-beat-driver/</link><guid>https://insurgentstudios.com/2010/10/12/audi-a1-beat-driver/</guid><pubDate>Tue, 12 Oct 2010 00:00:41 &#43;0000</pubDate><description>&lt;p&gt;As part of a studio management team we provided technical and project management oversight on the Audi branded music app for iOS. This included working with multiple music publishers and record labels to licence numerous music tracks.&lt;/p&gt;
</description></item><item><title>VEEMEE</title><link>https://insurgentstudios.com/2009/08/01/veemee/</link><guid>https://insurgentstudios.com/2009/08/01/veemee/</guid><pubDate>Sat, 01 Aug 2009 00:00:12 &#43;0000</pubDate><description>&lt;p&gt;We helped found and set up virtual world development studio VEEMEE in central Edinburgh, and were responsible for hiring and training a team of 20 people. We provided studio and project management, as well as technical direction on multiple projects for multiple clients including major brands such as Audi, Billabong, Wrangler, Sega and Sony. As well as managing internal teams we worked closely with clients, managed external production teams and multiple outsourced personnel.&lt;/p&gt;
</description></item><item><title>ITI Techmedia and Life Sciences</title><link>https://insurgentstudios.com/2008/01/01/iti-techmedia-and-life-science/</link><guid>https://insurgentstudios.com/2008/01/01/iti-techmedia-and-life-science/</guid><pubDate>Tue, 01 Jan 2008 00:00:31 &#43;0000</pubDate><description>&lt;p&gt;We worked with two of the Scottish Enterprise funded Intermediary Technology Institutes over a number of years to provide project management and technical expertise for multiple pre-commercialisation R&amp;amp;D programmes including e-learning, gamification, data analysis and information extraction.&lt;/p&gt;
</description></item><item><title>Rail Simulator</title><link>https://insurgentstudios.com/2007/10/12/rail-simulator/</link><guid>https://insurgentstudios.com/2007/10/12/rail-simulator/</guid><pubDate>Fri, 12 Oct 2007 00:00:35 &#43;0000</pubDate><description>&lt;p&gt;We provided project management and technical direction for the EA released &amp;ldquo;Rail Simulator&amp;rdquo;. This popular simulation product continues to spawn regular sequels and add-ons using the same core technology that we helped develop.&lt;/p&gt;
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